|Item Code: #96582|
Title: Miniatures Handbook
Author: Michael Donais, Skaff Elias, Rob Heinsoo, Jonathan Tweet
Format: 192-page perfect-bound hardback book
Bold adventurers' tales are filled with harrowing combat punctuated by clashing swords and flashing spells. From minor scuffles to climactic battles, the conflicts between heroes, villains, monsters, and minions range across sweeping battle fields and verdant forests to dank caverns and treacherous dungeons. Victory awaits those well versed in the arts of war.
This supplement for the D&D game provides expanded rules and guidelines for running dynamic combats and creating daunting combatants. Inside are new base classes and prestige classes, over 30 new feats, more than 65 new spells, new magic items, and weapon special abilities. Included are three dozen new monsters, including formidable "aspects" of dieties and archfiends. Along with complete rules for everything from fast-paced skirmishes and squad-based encounters to mass battles, random dungeons, and miniatures battle campaigns, the Miniatures Handbook assembles a legion of information, options, rules, and guidelines to keep you fully engaged in every combat.
The Miniatures Handbook maximizes the impact of the v.3.5 editions of the D&D core rulebooks and the D&D Miniatures line will have on your game. To use this supplement, a Dungeon Master also needs the Player's Handbook, DUNGEON MASTER'S Guide, and Monster Manual. A player needs only the Player's Handbook.
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