Item Code: #2126
Title: Arabian Adventures
Type: Campaign Setting
Author: Jeff Grubb withh Andria Hayday
Published: 1992
Format: 160-page perfect-bound book
Magic carpets, ghoulish victims, genies rising from the sand in a whirlwind of smoke and fire - such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights.

The AL-QADIM campaign will enchant role-players for a thousand and one more.

You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM* campaign:

New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye

New roles to play: bold desert raiders, swashbuckling corsairs, clandestine slayers, mystic clerics, wizards of fire, sorcerors who command the genies, and more - over 20 roles in all!

New proficiencies, from camel-riding to haggling at the bazaar

New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand

An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign


Your flying carpet awaits:
step aboard and let the magical journey begin.

* pronounced "ahl-kah-DEEM,"
meaning "the ancient"


Back to Al-Qadim