Item Code: #GRR1011
Title: Aracana: Societies of Magic
Type: Accessory
Author: Kevin Brennan and James Maliszewski
Published: 2002
Publisher: Green Ronin Publishing
Format: 64-page perfect-bound book
Six Degrees of Prestidigitation!

Sorcerers and wizards are not the only practioners of the magical arts. Esoteric orders of arcane initiates push the boundaries of magic beyond the limits of tomes and blood. Aracana: Societies of Magic details six different organizations that employ unique styles of magic to achieve their ends.

Abbey of Green Steel: Some say that the self-discipline needed to master the arts of the monk is incompatible with the pursuit of magic. The Abbey of Green Steel begs to differ.

The Dragon Gang: Many sorcerers claim the blood of dragons flows through their veins. The criminals of the Dragon Gang could teach them a thing or two...

The School Beyond the Veil: This martial school has woven divination and prophecy into a unique fighting style that creates the deadliest warriors in the world - because they know what their opponents will do next. But knowledge, as they say, is a double-edged sword...

Servants of Decay: Cities are the highest achievement of any civilized culture and the fount of their power. Yet, not everyone views cities with pleasure; many see them as cancers upon the face of Mother Earth. Such are the Servants of Decay.

Tribunal of Arcane Law: PCs may laugh at the feeble efforts of the local watch, but their laughter will turn to tears when they are charged with Crims Against Wizardry.

Temple of the Living God: Even gods can die, though they strive mightily to avoid oblivion. This temple is one god's last chance to win back a place in the heavens.

Each chapter of Arcana: Societies of Magic includes information on its group's history, goals, and hierarchy, as well as full d20 System stats for its important personalities. New skills, feats, spells, templates and prestige classes make it a complete package. Like Green Ronin's award-winning Freeport series, Arcana: Societies of Magic can be used in any fantasy campaign.

Arcana: Societies of Magic requires the Dungeons and Dragons Player's Handbook, Third Edition published by Wizards of the Coast for use. Dungeons and Dragons and Wizards of the Coast are Registered Trademarks of Wizards of the Coast, and are used with Permission.


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