There's more to martial arts than the monk! Beyond Monks brings the excitement
of the martial arts to your campaign. It covers a wealth of player options, all
compatible with version 3.5, including:|
- The Martial Artist, a new
core class representing a combat expert who relies on precision, knowledge, and
skill rather than brute force or supernatural powers.
- More than a
dozen new prestige classes specializing in unarmed combat, including the drunken
- Over 100 new feats for monks, martial artists, and other
classes, including new types such as the Stance, Style Mastery, and supernatural
- Archetypes for multiclass martial artists, including the
ninja, and advice for creating and playing an effective monk.
Dozens of other options including rules for cinematic combats, additional rules
for weapon improvisation, special effects for characters who can move at very
high speeds, a new ki-based race, and new magic items.
Bring the martial arts to
life in your game. Go beyond the monk!
material for modern games includes two new advanced classes designed for Fast
and Dedicated heroes: the Nimble Fighter and Warrior Philosopher, plus variant
rules for non-lethal combat and three new feats.
Requires the use of
the Dungeons & Dragons, Third Edition Core Books, and the
Psionics Handbook, published by Wizards of the Coast, Inc. This product
utilizes material from the v.3.5 revision. Appendix A requires the use of the
d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.