Item Code: #GMG4300
Title: Beyond Monks: The Art of the Fight
Type: Accessory
Author: James Garr
Published: 2003
Publisher: Goodman Games / Chainmail Bikini Games, Ltd.
Format: 96-page perfect-bound book
There's more to martial arts than the monk! Beyond Monks brings the excitement of the martial arts to your campaign. It covers a wealth of player options, all compatible with version 3.5, including:

  • The Martial Artist, a new core class representing a combat expert who relies on precision, knowledge, and skill rather than brute force or supernatural powers.
  • More than a dozen new prestige classes specializing in unarmed combat, including the drunken master.
  • Over 100 new feats for monks, martial artists, and other classes, including new types such as the Stance, Style Mastery, and supernatural Ki feats.
  • Archetypes for multiclass martial artists, including the ninja, and advice for creating and playing an effective monk.
  • Dozens of other options including rules for cinematic combats, additional rules for weapon improvisation, special effects for characters who can move at very high speeds, a new ki-based race, and new magic items.
  • Bonus material for modern games includes two new advanced classes designed for Fast and Dedicated heroes: the Nimble Fighter and Warrior Philosopher, plus variant rules for non-lethal combat and three new feats.
Bring the martial arts to life in your game. Go beyond the monk!

Requires the use of the Dungeons & Dragons, Third Edition Core Books, and the Psionics Handbook, published by Wizards of the Coast, Inc. This product utilizes material from the v.3.5 revision. Appendix A requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.

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