Item Code: #MGP3005
Title: Crusades of Valour - When Gods Collide
Type: Accessory
Author: Paul Cockburn
Published: 2002
Publisher: Mongoose Publishing
Format: 96-page perfect-bound book
Using the information in this d20 sourcebook, you can introduce relgious conflict into your campaign world as both a background and foreground element for all levels of play. Low level characters can take part in crusades, joining an army or signing up to one of the crusader orders. At mid-level they can undertake special missions to capture or destroy a temple of another cult, as well as lead entire formations of a crusading army. Finally, high level characters might themselves call for a crusade and seek to raise followers to build up an unstoppable force of belief, charged with the destruction of an heretical enemy.

Heroes of the Crusade: Find out just how your characters can stand at the centre of mighty, earth-shaking events.
The Knight: The noble Knight prestige class is presented, along with the Janissary and a detailed look on what it actually means to serve a Crusader Order.
Crusader Orders: A multitude of crusader orders ready to be slotted into any existing campaign. Terrorise your players with the Arachnid Order and the Jihad as they aspire to become Penitent Knights themselves.
Running a Crusade Campaign: Crusade campaigns require adventures and scenarios like no other you have ever run - find out just how to unleash a mighty crusade upon your players.
Player Characters and Crusades: A selection of adventure ideas and hooks allowing you to begin playing a crusade campaign almost immediately.
Cinematic Battle System: Conduct huge battles involving hundreds of thousands of warriors with just a few dice rolls.
Gods & Followers: When gods intervene directly in the affairs of men, terrible things can happen. Featured in this chapter are mighty avatars and the hand of gods themselves.

Requires the use of the Dungeons and Dragons Player's Handbook, Third Edition, published by Wizards of the Coast

Back to d20 System