EVERYBODY WANTS TO RULE THE WORLD.|
Rulers make history.
With this sourcebook's in-depth look at the hidden rules of political intrigue
and power brokering, you will too. Players will use this book to unravel the
schemes of duplicitous enemies and allies alike as part of their rise to power.
GMs get a close look at the gritty details of political campaigns fraught with
plots and counter-plots, assassinations, duels, and changing allegiances, all
tied together in a byzantine web of power relations.
Demagogues is a toolkit for running and playing in political adventures in
any D20 System campaign setting. Designed for both players and GMs, it
- 17 new spells like absorb information, which
transfers written information directly from a book to your mind.
magic items like the fly on the wall surveillance device, and the
seeking arrow that carries a message up to 6,000 miles through the air to
land at your recipient's feet.
- 20 general feats like Commanding
Voice, Inspire Frenzy, and Information Network, plus 24 new personality feats
that let players gain extra experience for accomplishing roleplaying goals.
9 prestige classes that allow characters to become bodyguards, conspiracy
leaders, information mages, religious leaders, and rise to a position of power
like that of the true demagogue.
- Details on maneuvering within
eight distinct political settings, from anarchy to empire, with examples of how
classic elements like magic and fantasy races impact them.
Easy-to-use rules for conducting debates, council votes, elections, and
Ruling the realm
can be even more rewarding than saving it!
- Blueprints for political adventure and campaign
construction, one short adventure, five developed adventure premises, and
three political campaign outlines for GMs to customize.
Requires the use of
the Dungeons & Dragons Player's Handbook,
Third Edition, published by Wizards of the Coast.