Item Code: #MGP1008
Title: Encyclopedia Arcane: Elementalism - The Primordial Force
Type: Accessory
Author: Alejandro Melchor
Published: 2002
Publisher: Mongoose Publishing
Format: 62-page perfect-bound book
Common arcane lore divides physical existence in four basic elements: Air, Earth, Fire and Water. By manipulating these elements, arcane spellcasters create some of the most spectacular effects of magic, raising walls of stone around them or raining fiery death upon their enemies. Unlike druids, who control nature's resources out of a pact of mutual respect, wizards and sorcerers master the raw elemental forces without permission and, most of the times, even without acknowledgement.
By blowing creatures away or breathing underwater, all arcane spellcasters are elementalists in a way. Their knowledge, however, is limited to the strictly defined effects of spells they learn from the eight schools of magic. Beyond that basic knowledge, there are those who dare to further their understanding of elemental forces, eschewing their progress in the general arcane arts to walk the Four Elemental Ways and gaining power over the building blocks of the universe.

Inside You Will Find:

Elementalism - An Overview:
Discover the true primordial force that is elementalism.

The School of Elementalism: A whole new school of magic is fully detailed - one guaranteed to put other practitioners to shame.

Elemental Mastery: Channel elemental energy in ways never seen before.

Elemental Invocation: Penetrate the deepest mysteries of the elemental arts, and allow the very forces of nature to do your bidding.

Elemental Magic: New spells to harness your new-found magical power.

The Elemental Courts: The elemental rulers are some of the most powerful beings in existence. Influence their energies for your own ends.

Elemental Creatures: All new elemental creaturs ready to be summoned and launched into a campaign, from the Royal Salamander to the mighty Phoenix.

Help for Games Masters: Games Masters are not forgotten either, and a whole chapter is presented to allow them to introduce elementalism into their own campaigns.

FOR GAMES MASTERS AND PLAYERS ALIKE


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