Item Code: #GGG4010
Title: Gamemastering Secrets 2nd Edition
Type: Accessory
Published: 2002
Publisher: Grey Ghost Press
Format: 176-page perfect-bound hardback book
In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best gaming experience for everyone involved.

If you've never GM'd before, they teach you how to go about it, where to start and how to proceed, and enough tricks to convince anyone that you're a veteran.

If you are an experienced gamemaster, they give you new tricks, ways to keep your players on their toes, and ways to spice up your games.

For use with any roleplaying game (examples are drawn from the d20 and Fudge systems).

Featuring John Kovalic's Dork Tower comic strips
Sam Chupp: Gamemastering for Kids
Hilary Doda: Women at the Gaming Table
Ann Dupuis: The Science and Art of Mapmaking
Lee Gold: NPCs: Not Paper Cutours
Matt Forbeck: Running a Con Game
Kenneth Hite: The Joy of Research
Larry D. Hols: Throw 'em to the Wolves!
Steven S. Long: Genre and Setting Simulation
Steven Marsh: Treasure
Frank Mentzer: Trust at the Gaming Table
John Nephew: The Beginner's Game
John R. Phythyon, Jr.: Creating Memorable Villains
Jean Rabe: Winging It
Mark Simmons: Gamemaster's Flowhart 101
Lester Smith: Campaign Troubleshooting
James M. Ward: Campaign World-building
Ross Winn: Character Creation

Requires the use of a Roleplaying Game Core Book published by Wizards of the Coast
(or the Fudge rules, available free at, or your roleplaying game of choice)

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