|Item Code: #BAS1006|
Author: Peter Leitch, Chris Maxfield, Mark Somers & Wes Nicholson
Publisher: Bastion Press
Format: 96-page perfect-bound book
Guilds of Prestige|
Until now, there has been little reason for adventurers to give guilds a second thought. While often seen as places to find goods and services or hirelings, guild can form the backdrop for exciting adventures on many fantasy worlds where power and prominence in shaping nations, cities, and cultures depends on the guilds and money. Much excitement and itrigue can lurk among the shadows and rooms of the guildhalls, as those with secrets and coins quickly learn....
Guilds of Power
Guilds hold strengths and influences hardly available from dragons' lairs or the darkest of dungeons. Guildcraft details the powers and priveleges of guild membership, as well as new knowledge and details on the underpinnings of your d20 worlds. Adventurers of every class and skill have new oppurtunities for both enlightenment and profit. Guildcraft is written from a world-neutral standpoint for wasy placement into any fantasy world.
Guildcraft requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.
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