Item Code: #AEG8519
Title: Guilds
Type: Accessory
Published: 2003
Publisher: Alderac Entertainment Group
Format: 160-page perfect-bound book
MASTER * JOURNEYMAN * APPRENTICE

Having given my decree, I sat back and watched as my guildsmen made their way from the hall. My advisors crowded around me, waiting for privacy before speaking. Gerus Duhrg was the last man out, he always was, and gave me his trademark second-glance and knowing smile.

I just wish I knew what it is I'm supposed to be in the know about.

I listened subconsciously as my advisors and master craftsmen gave their opinions, reports, and plans. Everything passed my danger threshold and I nodded my approval in turn. All that remained was the dues collector...

And he was smiling.

It's good to be the guild master.


-Jerron McClurg, Guildmaster to the Blacksmith Order of Vulcan

THIS IS THE KEY TO THE CITY

Inside this 128-page book you'll find rules for creating guilds of all detail levels and how to manage fantasy economics. Inside, you'll find adventures for PCs as members of guilds, rules for PCs becoming guild masters, and the benefits gleaned from guild membership.

This is not a rigid system locking in your creativity. It's loaded with advice, components for various guilds, and detailed examples for creating a guild for any craft, profession, class or interest you can imagine!

THE HAMMER AND THE ANVIL ARE ONE


New prestige classes Guild NPCs and plot threads
New feats and spells tailored to specific guilds New equipment
Six fully defined guilds and over a dozen class guilds PC-owned fantasy guilds
Complete rules for creating your own guilds, from the ground up


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