Item Code: #MGP4007
Title: The Quintessential Monk
Type: Accessory
Author: Patrick Younts
Published: 2002
Publisher: Mongoose Publishing
Format: 128-page perfect-bound book
The square jawed, half-orc boxer, yearning to be a legitimate champion but beholden to the whims of a gangster cartel. The halfling acrobat, running up walls and tumbling from rooftop to rooftop as easily as he cartwheels across the stage. The serene elf bodyguard, slender and graceful but able to crush a giant's skull with a single kick. The wandering philosopher, slow to anger but an implacable defender of the poor. All are monks and all can be created using the rules and guidelines presented here, in The Quintessential Monk. With this sourcebook you will be able to create any sort of martial artist that you can imagine, as the rules presented within greatly expand the horizons of the monk, allowing him to become perhaps the most versatile and diverse class available.

Inside you will find:

Character Concepts
- Templates and archetypal ideas to help players easily create backgrounds for their monks

The Prestige Monk - Prestige classes to take your monk to the next level, allowing you to focus on abilities of the class or classic martial arts concepts

Tricks of the Trade - A host of new skill uses and fighting options for monks

Feats - Specially designed feats to give your monk the edge he needs to stand out from the crowd

Tools of the Trade - From weapons to equipment, an array of monk and traditional martial arts paraphernalia

Tournaments - A diverse array of ways to duel other Monks

Renown - As monks grow in power and wisdom, word of their deeds and prowess spreads far and wide

Martial Arts Traditions - A detailed look at the traditions and customs of martial arts, and how your monk can be a part of them

Building Monasteries and Schools - Constructing the perfect temple, and the costs involved

Legendary Forms - Unlock the secrets of the Ancients and rediscover lost arts and techniques

FOR GAMES MASTERS AND PLAYERS ALIKE
Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast


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