Demons and Evil Spirits beware!|
as superstitous primitives by both the arrogant and ignorant, the
spirit-touched mortals known as shamans know secrets long lost to the
"civilized" world. Blessed - or perhaps cursed - with sensitivity to
the unseen, shamans are masters of the Spirit World, and powerful
additions to any adventuring party.
The Shaman's Handbook,
by Dragon Magazine regular and Shadowrun novelist Steve
Kenson, introduces the shaman class to the d20 System, but that's only
the beginning! Other features include:
- New prestige
classes like the Ghost Guide, the Healer, the Skin-Changer, and the
- A bestiary of spirits and ghosts, plus
several new monster templates.
- New magic items, indcluding
charms and fetishes.
- A primer on the Spirit World, and information
on real world shamanic traditions.
- New skills such as
Trance and Dreaming.
The Shaman's Handbook is the first volume
of Green Ronin Publishing's brand new Master Class series. Each volume
in this bold new line of d20 sourcebooks introduces a new core class for
the d20 System - and provides everything you need to fully intergrate
that class into your campaign.
- Evocative illustrations by Mike
Vilardi, Toren "MacBin" Atkinson, Steve Lawton, Ken Capelli, Drew
Baker and Mike May!
The Shaman's Handbook opens
up whole new worlds for your heroes. Will you heed the spirits' call?
The Shaman's Handbook requires the Dungeons and Dragons
Player's Handbook, Third Edition,
published by Wizards of the Coast for use. Dungeons and Dragon
and Wizards of the Coast are Registered Trademarks of Wizards of the
Coast, and are used with Permission.