Item Code: #BAS1013
Title: Torn Asunder: Critical Hits
Type: Accessory
Author: Steven Creech & Kevin Ruesch
Published: 2003
Publisher: Bastion Press
Format: 96-page perfect-bound book
COMBAT NEEDN'T BE "BY THE NUMBERS"...

The current combat rules are efficient, yet they lack a certain flair for the dramatic and realistic nature of battles. While a Game Master can weave fantastic in-depth narrations of a harrowing conflict with a fearsome monster, as soon as a character takes a serious blow resulting in a critical injury, the existing Hit Point system breaks down. How do you use numbers to explain a character getting an arm ripped off by a giant, or a dragon biting your fighter in half?

Torn Asunder provides a complete and comprehensive system for critical hits in any d20 game. The system is elegant and easy to use, does not do away with hit points, or even alters the combat rules. It simply provides an optional way to deal with critical hits besides piling on additional damage. Critical hits are real hits - disabling function, mangling body parts, and leaving real wounds behind.

Torn Asunder pulls no punches; it provides a realistic and effective injury system for d20, covering all creatures, anatomies, and body types. Included as well are expanded rules for natural healing, scatification, and herbal treatments. Torn Asunder also provides a wide variety of resources allowing characters to take advantage of the new system, from quick and precise prestige classes to devastating weapons and protective armor to powerful and essential magical devices and spells.

Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.

DON T JUST BEAT YOUR OPPONENTS INTO SUBMISSION, TEAR THEM LIMB FROM LIMB!


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