Item Code: #K&C1018
Title: Secrets of the Alubelok Coast
Type: Accessory
Author: David Reeder
Published: 2004
Format: 96-page perfect-bound book
This fascinating KINGDOMS OF KALAMAR world supplement provides Dungeons & Dragons players and Dungeon Masters (DMs) with a comprehensive look at the dangerous Alubelok coastline and the surrounding archipelago and swamplands. Unlock the secrets of Sobeteta, a trading hub, and the surrounding towns includuing the nearby Mythar settlement of Dakelvale that holds back the wicked hordes of the UnderDark. You'll discover particulars on the region's history, geography, commerce, festivals, key city features, local religious orders, organizations and so much more. Just like other KINGDOMS OF KALAMAR products, this setting supplement ports nicely into any medieval fantasy campaign.


  • 13 New spells such as Cluo's living swamp, quarrelspy and swamp stench.
  • 7 New Feats including Heedful Trip!
  • 17 new alchemical and magic items such as numbjelly salve, swamp spear tea, Edaro's snarling trident and Suvar's vaunted girding.
  • 21 new monsters and familiars with complete descriptions in Monster Manual-style entries.
  • Variant class features for some of your favorite character classes.
  • New equipment including 18 new types of weapons, armor and musical instruments common to the region. Examples include the shattered bolt and the Haerthach ('badger tooth').
  • Backwards Compatible! Along with the new material, this book also includes detailed ideas on how to utilize existing information (races, classes, monsters, skills, spells, etc) in your campaign.
  • Adventure Hooks, campaign ideas and much, much more!
Although usable in any campaign, these classes are especially suited for the Kingdoms of Kalamar Dungeons & Dragons campaign setting, a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come face to face with magic and the fantastic. Whatever type of adventure you seek, you can find it here.
With all this and more, this book is a valuable resource for anyone who wants to add intrigue and panache to their campaign, players and Dungeon Masters alike! To use this book in a Dungeons & Dragons campaign you also need a copy of the Player's Handbook, the Dungeon Master's Guide and the Monster Manual. This product utilizes material from the v.3.5 revision of the D&D game. You can also find further detail on the Kingdoms of Kalamar campaign setting in the Kingdoms of Kalamar Campaign Setting Sourcebook, the Kingdoms of Kalamar Player's Guide or any of our other fine supplements and adventures.

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