He Who Lives By the Sword... Thrives By the Sword.|
By the Sword: Dueling in Realms of Fantasy is loaded with material for for
use with D&D 3.5 ed. or HackMaster, including:
- Basic Fighting
Styles! Learn about single weapon, double weapon, two-handed and weapon
and shield fighting styles!
- Advanced Fighting Styles! Whether you
want to benefit from the bad hand deception, cloak's skullduggery, diviner's
trick, double inverted grip, Hovaran's pretense or any of a dozen more advanced
fighting styles, this section has it all!
- Prestige Classes and Packages!
Here are the dwarven axelord, gnome tumbler, halfling slinger, hand of the
deity, iron fist, melee weapon master, ultimate archer and voyageur!
Dueling Societies! Whether visiting the Disotal Academy, seeking an
audience with the Swords of the Circle, or petitioning the Unvolen Adventurer's
Guild, characters discover new dueling societies, while DMs gain new
organizations to add to the world around them.
- Common Dueling Weapons,
Accessories and Armor! From the adarosh to the two-bladed, this section
contains a wide variety of dueling swords, as well as new weapons accessories,
and common legal and illegal dueling armors.
- New Feats! Whether you
prefer the dirty sneak, double strike, effective footwork, expert feint,
masterful parry, off-hand guard or twin-weapon fighting, there's a feat here for
- Skill Options! New ways to use Balance, Bluff, Intimidate, Jump,
Knowledge, Sense Motive and Sleight of Hand await a clever duelist's eyes!
New Spells! Along with detailed listings for spells commonly used in duels,
this section also contains new spells, such as create obstacle, taunt, and
- Types of Duels! Choose to fight to the grave, to the
death, to the pain, to first blood (or second blood), to the knockdown, to the
knockout, and to the fall. Learn about ranged duels, jousts, and even duels of
mental intellect over the chessboard!
- Provoking a Duel! Learn about
the unintended offense, intended offense, vengeful offense, and the honor or
reputation settlement! If you want to provoke a duel, this is how!
of a Duel! Discover how to proceed with a duel, once you've initiated one!
Find out about seconds, moderators, spectators, and the rules of magic.
Duels and the Law! Read about how kingdoms regard duels and those who
practice them, as well as punishments for illegal dueling.
- Dungeon Master
Tips! Along with details on integrating duels into your game, this section
provides suggestions for the rules of interpretation - how you may interpret the
rules to better represent a character.