Item Code: #K&C1103
Title: Harvest of Darkness
Type: Adventure Anthology
For: 1st-9th level characters
Published: 2001
Format: 64-page book
Frightening clues and hints of ancient evil...

On the outskirts of an unsuspecting village, an evil priest of the Harvester of Souls kidnaps innoccent victims in an attempted to raise an undead army. During a religious festival, a manipulative cult steals a majestic phoenix from the sacred garden of an honorable priesthood. In the lair of a black dragon, an ancient vampire has returned from a centuries-long imprisonment, determined to unleash terrible evil throughout the lands of Tellene. And deep within a mountainous tomb laden with treasures, the Lords of Blood - leaders of the dark Sharjani cult - are beginning to awaken from their slumber. Will the player characters be able to solve these mysteries and wipe out the evil forces that torment the Young Kingdoms? Or will they even manage to survive these deadly encounters?

This accessory provides four distinct role-playing adventures that can be used by themselves or as part of an ongoing campaign. Each adventure includes hooks to draw the player characters in, as well as suggestions on how to tie one adventure into the next with an overall plot thread, and a conclusion that brings all these stories together and leaves ideas for continuing the adventures beyond the scope of the book. Each adventure is designed for characters of specific levels, though the entire campaign series may also be used to bring player characters from 1st to 10th level and beyond.

The Harvest of Darkness fantasy game supplement and adventure is set in the popular
KINGDOMS OF KALAMAR fantasy campaign setting. This work is an official 3rd Edition translation of four adventure supplements previously published as Sometimes They Come Back, Temple of the Bronze Flame, A Foe in Need, and The Hungry Undead.

ImageQUEST Adventure Illustrator
"Because a picture is worth 1000 words."
ImageQUEST is the picture book that gamers love. Now DMs can not only read the boxed text, they can actually show it to the players.

64 pages of useful background, NPC profiles and portraits, maps, encounter tables, a full glossary, artwork and adventure details, no fluff!
Details on the various areas of the Young Kingdoms where the players will explore towns, temples, swamps, castles and more.
Includes 2 new 3E magic items, 1 new 3E spell, 2 new 3E monsters, 6 new 3E monster templates, and new information on Lizardfolk tribes!

All done in the quality you've come to expect of Kenzer & Company.

To use this adventure, a Dungeon Master also needs the Player's Handbook, the DUNGEON MASTER'S Guide, and the Monster Manual. We also recommend the use of the KINGDOMS OF KALAMAR Campaign Setting Sourcebook.

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