|Item Code: #K&C1104|
Title: Midnight's Terror
For: 6th-8th level characters
Format: 80-page perfect-bound book
A mecca for major religions, in Thygasha heated theological debate is the norm. Recently, however, extremists disrupted the peace with mortal combat in the streets. Then, mysterious thieves stole the Orb of Midnight - an evil artifact hidden for ages - from its guardians. Certainly this event can only serve to increases the violence between the strongest religions. Concurrently, rumors that a second source of Thygasha's renowned Silver Sand had been discovered caused would-be treasure seekers to foray into the exceedinly dangerous Khydoban Desert. Only a few lucky souls returned, whispering tales of vast caverns filled with the valuable Sand. What's more, several of these survivors financed return expeditions with handfuls of the expensive material. Now, dozens of expeditions have braved the rigors of the wasteland, but none have returned. Prince Shyja's scout troops have disappeared and an ancient burial crypt has suddenly reappeared.
Your players' personalities will come alive as they solve these mysteries, battle new foes and more. This is a world supplement and free-flowing adventure setting with hooks for characters of any motivation including chivalry, good, villany, greed, power, fame, knowledge, evil, adventure and more. Characters are provided with a chance for every type of adventure: city, wilderness and dungeon. You will take your PCs to the famous City of Dreams on the eastern side of the Reanaaria Bay, around the Arajyd Mountains, into the foreboding Khydoban Desert, through two dangerous dungeons, and back again.
Midnight's Terror fantasy game supplement and adventure is set in the popular Kingdoms of Kalamar fantasy campaign setting. This work is an official 3rd Edition translation of the adventure supplement previously published as The Secret Temple of Adajy in July 1997.
ImageQUEST Adventure Illustrator
"Because a picture is worth 1000 words."
ImageQUEST is the picture book that gamers love. Now DMs can not only read the boxed text, they can actually show it to the players.
80 pages of useful background, NPC profiles and portraits, maps, encounter tables, a full glossary, artwork and adventure details, no fluff!
Player aids and handouts that your group is sure to enjoy.
Details on the exotic City of Dreams, Thygasha, including the many churches, taverns, the complex market bazaar and more.
All done in the quality you've come to expect of Kenzer & Company.
To use this adventure, a Dungeon Master also needs the Player's Handbook, the DUNGEON MASTER'S Guide, and the Monster Manual. We also recommend the use of the KINGDOMS OF KALAMAR Campaign Setting Sourcebook.
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