Item Code: #K&C1002
Title: Player's Guide
Type: Core Rulebook
Author: Lloyd Brown III, Brian Jelke, David S. Kenzer, Noah Kolman, Don Morgan, Mark Plemmons
Published: 2002
Format: 272-page perfect-bound hardback book

This is it. The definitive player sourcebook for the Dungeons & Dragons game and a must have for any player or Dungeon Master. This book is loaded with new Dungeons & dragons material including:
  • six new variant classes
  • eleven new prestige classes
  • almost one hundred new feats
  • new weapons and armor
  • new combat options
  • new skills and new uses for existing skills
  • new clerical domains
  • new spells
  • a new class of spells: scalable spells

Also included is more detailed information about the world of Tellene, its races, languages, classes and politics that will allow Dungeons & Dragons players to create a unique character that matches their unique vision. Among others, this includes information on playing Hobgoblins as player characters. Detailed religious canons and information on advancing within the ranks of the churches give characters who draw upon divine powers a wide variety of new powers and role-playing insight.
Additionally, Dungeon Masters will have a plethora of information at their fingertips with which to customize any campaign world. All officially sanctioned, you can make use of the many features of this book in your Kalamar, Greyhawk, Forgotten Realms or D20 campaign world. New information on spells, poisons, diseases, herbal and alchemical concoctions, and magic items easily port into ANY D&D campaign. Complete spell and feat indexes for ALL current Dungeons & Dragons products make this book an incredible value for any D&D player or Dungeon Master. An abundant source of Dungeons & Dragons material of the high quality you have come to expect from Kenzer & Company, this is one product you do not want to miss.

Back to Kingdoms of Kalamar