Item Code: #K&C1107
Title: Siren's Prize
Type: Adventure
For: 5th-7th level characters
Published: 2001
Format: 48-page book
Can your players discover the fate of the Siren's Prize?

Brendlin Orth, a wealthy merchant lord, seeks an adventuring party that doesn't mind doing some dirty work in exchange for cold, hard coin. It seems a lighthouse that guides his ships along the Brandobian coast has ceased to function. The job is simple - go to the lighthouse and see why the keeper has been neglecting his duty. If he refuses... well, lighthouse keepers are easy to come by. And the price seems good - too good. Is there more to the story than Lord Orth is telling? Let your players beware as they explore the strange lighthouse tower and the dangerous seaside caves beneath. Their Intelligence, Wisdom, and Strength will be tested in ways they never imagined, for surprises lurk in unexpected places, and long-forgotten tales may have more truth buried in them than even the wisest sage can tell. Will the players unravel the age-old mystery that lies beneath the tower? Will they find their way to the fabulous treasure that awaits them at the end of their quest? What is the terror that destroyed scores of men? The Siren's Prize awaits!

This accessory provides characters with a chance for many types of adventure: wilderness, town, underground and aquatic. Set in a small area on the Brandobian coast, your players will be embroiled in a tale of tragedy, death and revenge. Beware of a mage whose quest for knowledge leads to a deadly trap; a scheming merchant who cares more for his gold than he does for the lives of men; the brood of hideous aquatic humanoids who live in the seaside caves; a strange half-man who makes his home in the midst of this danger, and something even more terrifying that waits for them at the end of their journey...

Like all Kenzer & Company products, this adventure was designed with the Dungeon Master in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Being a DM has never been so easy, or so much fun! Here's some of what you get:

ImageQUEST Adventure Illustrator
"Because a picture is worth 1000 words."
ImageQUEST is the picture book that gamers love. Now DMs can not only read the boxed text, they can actually show it to the players.

48 pages of useful background, NPC profiles, maps, encounter tables, a full glossary, artwork and adventure details, no fluff!

Player aids and handouts that your group is sure to enjoy.
Details on the history and legends of Brandobia where the players will be exploring.
Includes 7 new 3E magic items!

All done in the quality you've come to expect of Kenzer & Company.

To use this adventure, a Dungeon Master also needs the Player's Handbook, the DUNGEON MASTER'S Guide, and the Monster Manual. We also recommend the use of the KINGDOMS OF KALAMAR Campaign Setting Sourcebook.

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